December 22, 2024

The Demon Lord’s Lover [v0.7.29] By ayumu98

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ayumu98 Games released a new game called The Demon Lord’s Lover and the version is 0.7.29. The game’s story is about lover is a roguelike/dating sim inspired by anime/manga/games such as Elona, Persona, and Konosuba. Explore The Demon Lord’s dungeon and the village which serves its adventurers. Get to know 6 characters: Torne the adventurer-shopkeeper, Viola the knight, Paila the seamstress, Nanako the fallen idol, Yuu the lancer and Seri The Demon Lord.​

Developer: ayumu98
File Size: 66.90 MB
Version: 0.7.29
OS: Windows, Linux, Mac
Languages: English
game details

Game Version Changelog:

v0.7.29

  • Implemented gases; added steam, smoke, and poison gas.
  • Added new monsters: will-o-wisp, rafflesia
  • Added new terrains/objects: lava, steam vent, burnable bridges
  • Added new items: tome of explosion, tome of poison gas, potion of smoke, potion of fire immunity, potion of antidote
  • Flames have a 5% chance to burn objects on adjacent tiles each turn.
  • Fireballs have a 100% chance to burn a tile when colliding and 5% chance to burn the tile when passing over it.
  • Trees block movement (and collide with fireballs)
  • Axe’s attack removes trees
  • Reeds reduce presence (rather than set “base presence”) (I planned to remove the “base presence” concept but I forgot to make the same chance for water)
  • Parched reeds have a 10x chance to burn.
  • Trees/reeds/bridges generate smoke when burned.
  • Water generates steam when burned.
  • Added drenched status (+fire resist, -elec resist)
  • Water/steam puts “drenched” status
  • Added new dungeon generation logic (uses other terrains/objects for “walls”, generates bridges)
  • Added “fire level” dungeon region (B5-B6)
  • Adjusted monster table for other dungeon regions
  • If a monster bumps into you while you are invisible, it becomes able to see you.
  • Change how multiplicative bonuses stack (+20% and +20% should be +44%, not +40%)
  • Tome of fireball does +2 damage per level (rather than +3
  • All armors get +4% resistance per enchantment level (from +2%)
  • Fallen cleric’s tome of healing is +2 (from +4)
  • Fallen swordsman, fallen lancer, and fallen cleric don’t avoid attacks (Nanako/Yuu, companions, etc. still avoid attacks)
  • Added Miran, a new character with 2 h scenes. She also has some dialogues with Seri and Viola.
  • Viola goes past B5
  • If you bring Viola to Seri, Viola comments on Seri’s situation
  • Talking to Pila is required for Paila to appear in the dungeon
  • Added a tsundere expression for Paila (as of now it just shows in her last event, but I will use it more in future Paila content)
  • Added fast and finishing animations for Torne’s, Paila’s, Nanako’s, and Miran’s sex scenes. (Fast/finishing animations for other sex scenes are in progress)
  • Added moaning and slapping sfx to sex scenes
  • Hot spring tile has ledge
  • Spiderweb is dark on sand
  • Don’t preselect options in dialogue menus
  • Read scroll of enchantment descriptions (e.g. “Damage: 5->7”)
  • Remove fade transitions when changing cg animations
  • Add green rectangle for poison damage on portrait (over the red rectangle for normal damage)
  • Before, the starter weapon/armor vaults appeared on Mondays (day=0); now they appear on the first day (date=0)
  • Before, during Paila’s sex scene, $heroname made some comments which implied that he was a virgin (e.g. “Is the real thing that much better than masturbation?”). Such comments have been edited because it’s possible that $heroname had sex with another character first.
  • Before, Chii said “Hold on… it was you who was making love to her all last night, right?” even if you had sex with Paila 2+ days ago; this comment has been edited
  • Before, Pila’s “Paila is missing” dialogue got reset if you met Paila in the dungeon; this is fixed
  • Before, while bringing Paila home, if you talked to Pila w/o entering her house (e.g. if Pila is standing at the entrance) it showed the “Paila is missing” dialogue; now it shows the same dialogue as the one that gets triggered upon entering her house.
  • Nanako/Yuu’s first conversation is required to advance the plot (before you could skip the conversation by felling them from a distance / while stealthed)
  • Before, an invalid *.save game caused an error; now it doesn’t show in the save list
  • Fix bug where you can teleport to spaces outside your field of vision
  • Fix bug where you can equip the same ring to both slots
  • Viola’s and Paila’s starter items are sellable
  • Fix bug where felling Nanako and Yuu in the same turn causes an error
  • Fix bug where falling in town makes you go back to town without a continue prompt
  • Fix issue where day of week becomes blank
  • If a companion falls, you have the option to continue without them (before, this was true for just Viola but now it’s standardized)
  • Clicking a character has the hero talk to them (before it didn’t do anything)
  • Clicking a monster has the character move in its direction (before it didn’t do anything)
  • Monsters approach in a more intutitive path (before the monsters would not approach in a direct path in some situations)
  • Equipping/unequipping an item in the equip menu returns you to the equip menu (before it closed the menu)
  • Make it so Viola’s gallery scene plays her 1st sex scene (rather than the repeatable one)
  • various performance improvements
  • Upgraded to Unity 6

Developer Notes:

This game is in development. In the future, I’d like to add:

  • more stories and sex scenes
  • dialogue options which let you define your personality (e.g. how justice-oriented, how pervy) and let you define your relationships (e.g. how romantic, how sexual)
  • more roguelike content (e.g. monsters, items, rooms)

Game Images & Screenshots

DOWNLOAD
Win: BUNKR – KRAKENFILES – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Linux: BUNKR – KRAKENFILES – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Mac: BUNKR – MIXDROP – UPLOADHAVEN – WORKUPLOAD

Extras: WALKTHROUGH

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